I’m an experienced 3D Artist and Animator, skilled in high and low poly modelling, texturing as well as animation.
I have a good understanding of organic anatomy, cartoon, quadruped and environmental.
Besides I have great patience to recreate clean topology and open smooth UV.
Mainly using Maya, Zbrush for modeling. Mari, Substance and Photoshop for texturing. V-Ray and Arnold for rendering. I well know rigging, 3D Animation and illustration too.
In my demoreel, I modeled, textured, rigged, animated and rendered everything by myself with various softwares.