I’m an experienced artist, skilled in high and low poly modelling, rigging, texturing as well as animation.
I have a good understanding of organic anatomy, cartoon, quadruped and environmental.
Besides I have great patience to recreate clean topology and open smooth UV.
Mainly using Maya, Zbrush for modeling and rigging. Mari, Substance and Photoshop for texturing. Arnold for rendering.
I well know 3D Animation and illustration too. Also I have knowledge how to use, import, lighting, basic shading and particle effects in Unity.
In my demoreel and short animation I modeled, textured, rigged, animated and rendered everything by myself with various softwares.
I have BFA Degree from Anadolu University (Turkey), Animation Department. I studied Scenography for 1 semester at Art Academy of Latvia. Also I have awarded short film which rendered in Unreal Engine.
I can easily get into my job and co-workers. I'm working with discipline, hard and smart.
Teamwork is always important for me and I’m always glad to co-operate with my co-workers.
I grew up with games since Commodore 64 and SNES and I love games and I’m still playing all kind of it.